CORE KEEPER GAMEPLAY SECRETS

Core Keeper Gameplay Secrets

Core Keeper Gameplay Secrets

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I recently saw it climb up the Steam charts, with the latest figure topping 500K copies sold. That caught my eye. But more than raw popularity, I was intrigued by the idea of a game with a bit of Terraria

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Your first step will be to create your character. You can adjust your cosmetic look in a variety of ways, but don't stress out about this too much — you can change the look of your character later by crafting a Magic Mirror and a Dresser at the Carpenter's Workbench.

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Glurch can jump quite far; when Glurch lands, it can destroy any wall tiles nearby. You'll want to make sure that you don't accidentally lead Glurch toward your base. Make sure you have plenty of room to move around!

Increased chest rewards and a higher chance for rarer fish enhance the looting experience. The update also improves mechanics, like increasing projectile Core Keeper Gameplay hit radius and merchant interactions.

Each of these fights are somewhat tougher than Ghorm and will require specific strategies in order for you to win; consult our guides on fighting Ghorm and Malugaz for some helpful tips!

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beginner’s guide, we’ll go through a few tips to help you get the most out of your first few hours of gameplay as you find ways to thrive and survive in your mysterious procedurally generated cavern.

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It all shapes up into a very inviting experience that teases dense design layers down the road. Even in early access, these feel like the raw materials of a multiplayer survival sim that will draw an enduring audience. I can’t wait to see how it keeps growing.

These three statues represent the first three bosses that you'll have to take on: Glurch, Ghorm, and Malugaz. Before we worry about them, though, we'll want to start cleaning up the immediate area.

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These three Boss fights can be attempted in any order, as soon as each boss is found. They're all pre-spawned at set distances in the world. Players may chose to prepare more by progressing through these first 4 tiers of equipment based on the materials found in the initially accessible biomes.

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